Work Packages

The main objective of this project is to develop a comprehensive educational kit enhanced by an innovative VR tool.
Through this kit we aim to spread accurate knowledge about how to use ABA-based strategies among HED and professionals working in the field of autism (e.g.,psychologists, special educators, speech language professionals, occupational therapists, support workers)-thereafter referred to as ASD HED graduates, and train a pool of those students in each partner country on practical ABA-based strategies which will enhance their employability.


Work Package 1

The project will use two main tools for monitoring progress, quality, and outcomes:

1. Management Handbook: This document will contain guidelines for overall project management, including administrative, technical, and financial aspects. It serves as the primary source for monitoring the project’s progress and achievements.

2. Quality Assurance & Evaluation (QAE) Plan: This plan outlines rules and procedures for ensuring project quality. It includes key initiatives, resources, and methods to produce high-quality outputs. The plan also provides templates for evaluating both overarching and specific project activities.


Work Package 2

The main goals are to assess the quality of existing ABA trainings, identify shortcomings, and gather feedback from both participants and non-participants.

The survey will focus on aspects such as engagement, effectiveness, practical implementation, and accessibility.

The findings will be used to make recommendations for future ABA trainings, aiming to improve their quality and accessibility. Additionally, the text mentions the development of an ABA-VR training model based on survey results and the pilot-testing of this model with a small group of participants before implementing local trainings with higher education students. These specific objectives contribute to the overall project goals (O1 and O2).


Work Package 3


The main goals of the work package related to the ABA-VR project are:

1. Develop an elearning platform in SPOOC format for professionals working with individuals with Autism Spectrum Disorder (ASD).

2. Create 20 video tutorials on using Behavioral Skills Training (BST), Virtual Reality (VR), and adapting instruction based on needs.

3. Establish a Personal Learning Environment (PLE) for higher education students, connected with at least 25 relevant digital tools.

4. Generate Learning Paths tailored to each learner’s needs, combining static materials (SPOOC) with personalized elements from the PLE.

5. Conduct pilot programs with teachers/trainers to assess the effectiveness of the proposed training.

These objectives aim to contribute to the broader goals of the ABA-VR project by incorporating effective methodologies for working with ASD individuals. The project involves creating a stable knowledge base through an open elearning platform in SPOOC format, maintained for at least five years. Additionally, a PLE using free software like Symbaloo will be implemented to customize learning paths, enhance dynamic learning, and connect users through forums, blogs, and related organizations post-SPOOC training.